Aspects of simplicity and elegance:
Solution uses only 3 transforms.
Solves first the corners, then the edges.
This also solves the 2x2x2 cube with 2 transforms.
Transforms use only the easy Right and Back turns.
Transforms are short, simple, similar, repetitive.
Transforms have simple, direct effects.
Transforms are easy to apply.
Description needs no images.
Description takes 156 words.
The above Solution Method text consists of 44 words of Notation,
156 words of Solution, and 166 words of Notes.
The (verbose) Easy English version has 200 words altogether.
The Thinkers version has 60 words.
If you can solve one layer, you are ready for my solution method. Please read the solution method text with a Cube in your hand, preferably a 2x2x2 cube to start.. The edge transforms are easy, but you need to set up each edge swap, and undo the 1, 2, or 3 set-up turns afterward. Soon you should be able to solve the whole cube, at a leisurely pace, in 10 minutes: Corners: about 50 turns, 1-3 minutes; Edges: about 100 turns, 3-9 minutes. It's about simple elegance, not speed.
Thoughts on simplicity and elegance.
Few transforms. Short transforms. Simple transforms. A solution consisting of just "the quarter-turn", has the fewest, the shortest, and the simplest transforms. A superintelligent entity could apply this transform and solve the cube in 26 quarter-turns, or 20 face-turns. But the solution process would require superhuman intuition.
At the other extreme, we can imagine a list of all the 43 quintillion scrambled states, with the 20 face-turn solution sequence listed for each state. The solution process would be as simple as looking up the state of one's cube and applying the turns. But this solution process would be impossibly nonportable and unimaginably clumsy.
requirements: little intuition, expertise, deep thinking, memorization, dexterity, struggle.
method: simple solution strategy; few concepts; simple concepts; clear; symmetric;
transforms: few; short; simple; easy; clear; symmetric; uni-functional; few side-effects;
description: concise, understandable, robust, effective; good notation;
Which Transforms are sufficient to solve the cube?
Corners: We need a corner mover and a corner twister. If we do corners first, our corner transforms can upset edges. If we move before we orient, the movers can upset orientation.
Edges: We need an edge mover to place an edge cubie into a cubicle. We do not need a separate edge flipper, since the edge mover can insert the cubie from either side. If we do corners first, our edge transforms must not upset corners.
I have found 2 Sufficient Transform Sets, plus a third which has elegance of function, if not form:
Simple Elegant: cs, ct3r, es. cs swaps 2 corners; ct3r twists 3 corners; es swaps 2 edge pairs.
Minimalist: c, es. c swaps 2 corner pairs, twisting 2 corners; es swaps 2 edge pairs.
Minimal: cs, ct, es. cs swaps 2 corners; ct twists 2 corners; es swaps 2 edge pairs.
Transforms compared (Turn-Sequence, Face-Turns, Effects, Side-Effects):
Simple Elegant (just beautifully symmetric R & B turns): cs (RB)7 R 15 swap 2 corners: lfu-fld (4 Edges) ct3r (R[u])12 12 twist 3 corners: rbd,lbd,lfd:R (12 Edges) es (R2B2)3 6 swap 2 edge pairs: ru-rd, bu-bd (no Side Effects) Minimalist (but complicated, based on c): c R B R- B- 4 urf:bru:rfu drb:ldb:bdr swap 2 corner pairs (3E) cc c c 8 ur:R db:L twist 2 corner pairs (3E) ccc c c c 12 ur & db swap 2 corner p. (no SE) mcs U c U- B 7 bur-bdl, twist bul:R swap 2 cor, twist 1 (3E) mct3l c F2D2[R-] c B2D2[R] 12 bur,bdr,bdl:L twist 3 corners left (4E) mct cc B L- cc L B- 20 fur:L bdl:R twist 2 corners (3E) Minimal Efficient (few turns, no side effects): ct (U2 R- B D2 B- R) 2 12 blu:R fur:L twist 2 corners (no SE)We cannot swap 2 edges, or twist 1 corner. We can swap 2 edge pairs, and twist 2, 3, or 4 corners.
Holding the cube near the navel, R&B turns are easy. Near the nose, R&U turns are easy.
Flip and Twist Parity (Anne Scott). (Fixing colour positions, e.g.: R=Red, B=Blue:) Chief Face of Cubicle = U if in U-layer, D if in D-layer, R or L if a middle layer edge. Chief Facelet of Cubie = Facelet that matches home cubicle's Chief Face. If Cubie's Chief Facelet is in Cubicle's Chief Face, it is Sane, else Flipped or Twisted. Thus, U,D change no sanity. F,B flip no edges, R,L flip 4 edges. F,B,R,L twist 4 corners. Flip (mod 2) and Twist (mod 3) total to 0.
I invite comments and questions. I would like to learn about other elegant solutions.
[ peter [at] dancing [dot] org ]